WARNING, Will Robinson, WARNING!
ok, looks like we stumbled in to the
equivalent of the Clerical Mafia or
SuperMasons. Oh, that we had a tactical neutron bomb. we could take out
the badies and capture the library!
Delrin, obviously you must not get within
shouting distance of the Master (or
you'll never come back. wonder if the guy is some supervampire, demon or
just magically/ghod-enhanced). if what
this guy says is true, that the urakai left
this place intact, it has Major Juice.
what it looks like is that people come here,
a percentage get their loyalties
suborned by the Master, and he sends them off as his personal
(unsuspecting) spies back to their
original orders. Griss looks like he came and got trapped (that's why he's fat and can't remember
exactly why he's still here). he must
be part of the window dressing. they probably let a percentage come and
go unmolested to advertise the place,
periodically grab a few of the tougher
ones (like this Griss) to keep as reserve troops or send off as unwitting spies, and turn a very select few into their
own priests. that Griss seems pretty
powerful himself means the Master is a giant among us mere pygmies. way too tough for us. we would probably
succumb merely to his aftershave
lotion!
actually, this is a pretty clever set-up.
these guys can control, or at least
keep tabs on, the happenings of all the major religions, and
thereby, indirectly, control them and
their followers. eventually, they'd have moles
at the very highest levels of all the religious orders. wouldn't be
surprised if the moles of some of the
religions have made a retreat here mandatory for promotion in their order, thus lending legitimacy to the place
and ensuring propagation of the bad
guys' control!
*i wonder how many of the religions suspect.*
ok, cool. what we have here is a major
resource in the library. also in
contacting higher level clerics of many orders who come here
legitimately and aren't ensnared
(identifying them may be a problem, but we'll work on it).
i figure delrin can do the following:
1) find out how long this particular Master
has been in charge. even-money says
he's the original guy with sequential identities. find out the poop on who founded the place and why, and who the
initial disciples were. either the
founder is the badguy or this place was ursurped early-on by the
badguys. delrin and fuji must be
certain *not* to attend services or meet the bossguy in any way.
2) see if delrin can use the library. Alibi:
as a druid, the crystal forest is a natural
for delrin, so shouldn't be too suspicious. he can say he's searching for an overall pattern to try to
understand how the crystal forest might
have come about and how to begin to reverse the damage as his life's work. this is a bit risky, but if he
investigates several topics at once,
maybe they won't see a pattern. he can start with Korbit's Hole, the
Sacred Grove, that spooky place on the
coast where everyone throws themself into the
see, and the second orc war with reference to urakai control of Chelto
and mentions of DemonBinder (i still
don't get how they could have found it but
lost control of it, much less how we're gonna find it up there). oh, and
this magic harp-thingy of the Trolls,
valen's point, the origins and intial
battles of the second war, the crystal forest, etc. (i.e. throw in
everything and the kitchen sink too).
this will give us some idea of the types of info we can find here.
3) we can try to lure Griss out of here,
snatch him, deprogram him and add a
high-level druid to our party for a time as his payback to us. (i like
this option.)
4) check out who this party is that is going
on a difficult mission and what it is.
if we can find out what it is, maybe we can 'join' them or follow them and snatch their goodies.
5) find out who and what the ambitious babe
is.
6) *DAVE*: is the Assasin Cult considered a
religion? the Thugge Cult in india used
to whorship Kali, but it's hard to really call that a religion, merely a subsect of hinduism. since dom has
a wisdom of 18 and sid a charisma of
18, you'd think they could maybe operate here on a shallow basis and resist being snagged. but again, this
depends on whether the assasins are
considered a religion or not. all we really want to do is use the
library, not shake this place's tree.
7) speaking of tree-shaking, if not too many
people suspect this place, we have
another Trump Card in our hand. *Question*: should we ask Corbie to come clean with us about the Cabal he is in? This
place reeks of icky sliminess. Can't be
healthy for anyone, much less us. if we can get some goodie-group involved in monitoring them/destroying them,
we have done the world a favor and
maybe set ourselves up for major moxie (saving the world: all in a day's work, maybe even some E.P. in it for us:
*some* people still think the world is
worth something). Should we give Corbie a call on this one??
8) i think we should put off prying too
deeply into the Garden of Solitude for
the time being. sounds very interesting but very risky. delrin: find out how high and thick the walls are. (don't do
a 'birds eye' though, as i'm sure they
will be sensing for that type of spying.): maybe rosebud can do a reconnoiter (a bit more subtle and involves
psionics, not magic per se (i
believe)).
9) best we be on our way before we get sucked
in to deeply. once ensnared, i doubt we
can get ourselves out. we could even use this place to ensnare some of our enemies in the future.
it also occurs to me, that since the nobility
of Pranan is fragmented, and if the
religions are the binding glue of the region, and this place controls the religions, that we are, effectively, at the
seat of the government of Pranan. if we
want to deal the dirt on Bethalen Station, or any other dirt, *this* is the place to do it. ('course, we don't know
who we're dealing with here, but then,
do we ever?)