STR   ]A \\            INT    14              WIS yŁ\1>         GCN   15
EEX    17               CHR   12              ALR   13              LUC   13
Character:
Vodan Cleric
You are a Kethem Naval Intelligence (KNI) lower level spy. KNI has noted a number of irritating coincidences / problems surrounding the player characters, not the least of which is the snatching of the STAM crystal from under their noses. You have been told to infiltrate the group, to find something to use against them, and to bring them to trial in Kethem.
You have your own agenda, however. Your last assignment was tracking down some black marketers who were trading with the trolls. They were based in Nol, using the overland route (through the mountains separating Tawhiem from the Troll lands). You were supposed to shadow them, find out who they were, then set them up for arrest in Nol.
You did shadow the group, but they were attacked in the mountains by a group of Kirander and wiped out to the last man. You watched the Kirander pick over the bodies, then toss them in a convenient ravine. After the tribesmen left, you went in for a closer look.
The bodies were clean of any valuables except... the Kirander had missed a ring! It was of odd design, a wyvern biting its own tail, but it looked like gold. You slipped it off the finger of the dead man and put it on yours. A sudden chill took you, and you quickly tried to pull the ring off. It wouldn't come off.
Analysis back in Kethem showed it to be a cursed ring. The exact nature of the curse was unknown. Your sleep has been troubled since then. Each night, you have the same nightmare. A pallid, corpse-like human is looking at you and laughing with a voice from the grave. "Foolish mortal", the figure says, "you are mine, now. When you die, you soul will be forever stripped from this shell of a body, and my power with fill the void. You will dance to my tune, human".
You begged your superior to provide support to you so you could try to track down where it had come from and how to get rid of it. He looked you up and down. "That has nothing to do with the security of Kethem. Now get back to work." You decided that perhaps the KNI was not the career path you wanted after all.
Your hope is to try to find out something about the ring in Nol. What you do about the KNI is up to you.
Skills
Hide in shadows      40%
Speak Tawhiem          60%
Swim                          70%
poison                         50%
Read common             70%
pick locks                 60%
forgery                      30%
Geopolknow.           60% lo'l
Spells ii+
Cure light wound (D4)
Strength, ten melee round (D4)
Bladesharp (+1 hit, +1 damage), single sword, ten melee round
Leatherskin, ten melee round (-2 1)
Anticrit, personal, ten melee rounds (-1 c)
Light, one hour
Start fire
Items
Chain
Sword
Shield
50 gold
Comm braclet (to KNI, four times, one minute duration)
Fear, propagating, two charges (Vodan item)
Potion Strength, 2D4, one hour