We flew to Gencon on Wednesday, July 31st, arriving in the early
afternoon. We checked into the Conrad, a posh downtown hotel a block
from the convention center (and connected through the set of overhead
bridges to the mall, and from there to the convention center, so you
didn’t need to go outside if you, like most gamers, spontaneously
explode when exposed to sunlight). We met up with Marty, who explained that the Will Call line for picking up tickets stretched through the convention center and into the street and down the block… and the convention center covers a full city block. We decided we would do dinner and then circle back at 9 pm. |
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By then, the line had shrunk to… actually, it was just as long. We decided to try Thursday morning instead. Arriving about 9, we were happy to see that the line was just a tad longer than the entire length of the convention center, but wasn’t actually out the door into the street. Despite our fears, it moved quickly and it was only a little less than an hour before we reached the will call booth and picked up our passes. |
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Gencon this year, like every year, was a little different. The exhibit hall, where the vendors set up, had blown out into the area that was the Magic the Gathering area, making it at least half again as large as it was two years ago. The distance between vendors seemed a little larger, but mostly it was full of a new generation of game companies with a handful of games and dreams of being the next Settlers of Catan. The miniatures tables were a scattered throughout the convention instead of concentrating in Hall A, and there were a surprising large number of them, along with new miniatures games and associated vendor booths. The Lucas Oil Stadium was open and full of vendor tables-blocks for demos. The upstairs was still the land of miniatures painting and Pathfinder (the D&D alternate RPG that has been extremely popular). It was still crowded, but didn’t feel as cheek-to-cheek as two years ago, and while some of the more in-demand vendors had aisles crowded enough that you had to zombie-shuffle through them, there were enough that were more open that it didn’t become an hour-long event to get through the exhibition hall. Cosplay was not as prevalent as at Anime conventions, and was sparse Thursday and Friday, but was out in force on Saturday.
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Cosplayers | ||||
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Miniatures |
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Alison opted out of most of the activities, although we did finally purchase a piece of original art from a painter she liked. Instead, she toured the Indianapolis area, which turns out to have a fair number of museums and other points of interest (like the old courthouse and the central canal). That included the unpronounceable Eiteljorg Museum as well as Eugene and Marilyn Glick Indiana History Center. |
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The original painting we purchased |
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She also picked a couple of restaurants that weren’t the chain or
fast-food places around the convention center, both of which were a big
win… Union 50 and The Livery were both fun, with interesting tapas-style
food and good drinks. There were both more than a mile out from the
city center. We walked it, and found a number of parks, interesting
shops and restaurants that went from trendy to homey… Indianapolis is
not, as it turns out, 100% dedicated to conventions like Gencon, but was
on the whole a pleasant city (of course, that’s during the summer, and
we had great weather). |
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Here’s the rundown on the games I played.
Mechanica: This one was pretty unique; you have a board that represents a factory floor that produces roombas, the little robotic vacuum cleaner, in three different models. You bid on tiles that improve the factory floor, like upgraders, duplicators, and the like to improve output and model type; they can chain together to improve production even more. You can use the money you make for those upgrades, or to buy "blueprints" that are worth a lot of points at the end (plans for warbots and orbital mind control satellites). Interesting mechanics, but we played through once and it's not clear to me it's a good game. Pass.
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