THE KETHEM CAMPAIGN - BACKGROUND
THE CAMPAIGN WRITEUPS
The following are chapter headers; at the end of each chapter, you can go to
the NEXT chapter, the PREVIOUS chapter, look at MAPs, NOTEs or MECHANICs if
relevent, or jump into some of the reference material. Later on, this more or less
ends as the NOTEs and MECHANICs were just incorporated into the story and the
MAPs become .gif files
- BEGINNINGS
- A BAR
BRAWL
- A BAR
BRAWL, CONTINUED
- A BAR
BRAWL, CONTINUED AGAIN
- ANALYZING
A SCROLL
- THE
SUN ROOM
- ON THE
ROAD TO HEDIRO
- IN THE
ELVISH EMBASSY
- KRINN
MAKES A DECISION
- GLORM
AT THE EMBASSY
- KANDAY
HISTORY LESSONS
- EL SID
GETS SOME BAD NEWS
- EL SID
MAKES SOME HARD DECISIONS
- ON THE
ROAD TO PRANAN
- THE
CRYSTAL FOREST
- SA
KAJOK AND CRYSTAL BEETLES
- ENTERING
MICAFORO
- ULLMAKUG
MORKATH
- IN THE
DUNGEON
- EXIT
THE DUNGEON
- THE
ROAD BACK
- A SAD
RETURN TO MICAFORO
- LEAVING
MICAFORO
- ONWARD
TO HERALOON
- THE
PARTY REACHES CHERIFYR
- A TRIP
TO HEDIRO GOES SOUTH
- MEANWHILE,
BACK AT THE RANCH
- SLIP
SLIDING TO CIDAN AND A MEETING WITH RUDE STRANGERS
- GLORM
AND EL SID EXPERIMENT WITH THE BLACKHEART GEMS
- GLORM
GETS THIRSTY IN CIDAN
- A FIRE
AND A DISCOVERY
- THE DON
RETURNS
- GLORM
TAKES SWORD LESSONS
- VALEN'S
POINT
- WATERLOGGED
- POSTMORTUN
OF A DIVE
- UP THE
RIVER WITH AN UMBRELLA AND NO PADDLE
- A MOST
PLEASANT HOST
- NOTHING
VENTURED, NOTHING MAIMED
- AMIDST
SCHIZOPHRENIA AND GOOD COOKING, A DEAL IS STRUCK
- KRINN
FINDS HERSELF BAD COMPANY AND CORBEL INDISCRETE
- MOONSTONES,
GREATTROLLS, BLACK FORESTS AND PIGS
- KORBIT'S
HOLE
- GHOSTIES,
CLIFFS, COLD WEATHER AND AN OLD MAN
- A
MASTER AT HIS CRAFT
- OPTIONS
DISCUSSED AND DISCARDED
- COOKIE
DREAMS ON THE ROAD TO CHELTO
- THE ENCLAVE OF KARAK [Chapter
currently missing]
- DELRIN
MAKES A FRIEND
- BRANDON
- MEMORIES
INTERUPTED
- THE
SID PONDERS
- COFFEE,
RUMORS OF ULURGUUG, AND SEEDS OF CHANGE
- CORBEL
CONTACTS A FRIEND
-
Maps
OTHER STUFF